Smart
Dreams
A Smart Dreams helps students plan their futures. The problem: they opened it once and never came back. We rebuilt the experience around daily momentum — and made progress feel like something worth unlocking.
Year
2026
Client
Service
Team

Brief
Smart Dreams is a live app used by Homewood Children's Village to help Pittsburgh students navigate college and career planning. We were tasked with reimagining the experience to improve clarity, engagement, and long-term usefulness.
Problem
Goal-setting tools fail students not because students don't have dreams — but because the tools aren't built for the journey. The original Smart Dreams app had the right intention but the wrong experience.
Research
We started by evaluating the existing app — before designing anything, we needed to understand what wasn't working and why.
The app wasn't broken. It just wasn't built for students yet.
ENGAGEMENT
"There's no incentive for you to keep coming back to the app."
SCOPE
"They're setting goals that are too broad. And the app does not do enough to help us do it better."
STRUCTURE
"It should have enough guidance that you can get from start to finish. In its current form, it does not do that."
TRUST
"We know that the app is not sticky, people set goals when they're with mentors, but after that they're not returning."
Initial Concepts
Before testing, we built a lo-fi prototype focused on one core idea — what if breaking a goal into milestones and daily habits actually worked?

In the Field
We brought a lo-fi prototype to the Homewood Brushton YMCA and tested it with 5 students from 6th to 11th grade. Their task was simple: create a custom goal. We watched, listened, and let them lead.
01 OPPORTUNITY
Break goals into structured milestones and daily habits.
01 INSIGHT
Students struggle to turn big dreams into actionable steps.
02 OPPORTUNITY
Introduce progress feedback and reminders to keep students consistent.
02 INSIGHT
Motivation drops when goals
feel too distant.
03 OPPORTUNITY
Provide goal templates so students
can start quickly.
03 INSIGHT
Students rely on memory, not systems, to track goals.
04 OPPORTUNITY
Make mentor support accessible directly within goal creation.
04 INSIGHT
They want guidance and accountability.
Goals, but make it a Game




